API Dashboard The Dashboard component is responsible in deciding what responsive breakpoint is to be used.
From this the layouts can then change to best suit the screen size.
Props Name Type Required Default Description id String | Number
yes UUID for the dashboard
Events Name Description currentBreakpointUpdated returns the active layout breakpoint
Dash Layout Each Dash Layout contains an name, numberOfCols and optionally a breakpointWidth.
Note that only one layout should have the breakpointWidth undefined
. This layout is the biggest. The smallest should have a breakpointWidth of 0
.
Props Name Type Required Default Description breakpoint string
yes typically describing the breakpoint Size (i.e. xl, lg etc) numberOfCols number
no 12
Number of columns allowed margin object
no { x:10, y:10 }
Distance in pixels between DashItems breakpointWidth number
no Width used to determine which layout is most appropriate for the screen size useCssTransforms boolean
no false
Use translate3d instead of direct top left css properties compact boolean
no true
Automatically move items up if there is space available colWidth boolean | number
no false
When set to a number the column width is statically set to this value maxColWidth boolean | number
no false
When set to a number the colWidth will never be greater than this number minColWidth boolean | number
no false
When set to a number the colWidth will never be less than this number rowHeight boolean | number
no false
When set to a number the row height will be set to this number (as opposed to being set to the colWidth to keep the items square) maxRowHeight boolean | number
no false
When set to a number the rowHeight will never be greater than this number minRowHeight boolean | number
no false
When set to a number the rowHeight will never be less than this number
Slots Names Description Placeholder Slot to define a custom placholder component (default is Red square)
Dash Item The dash item is responsible for displaying the items content (via slot) and also for dragging and resizing around the layout.
All props can be synced back to the item being passed via the .sync modifier (see examples)
There are also slots around the item for custom drag icons (again see examples)
Props Name Type Required Default Description id [Number, String]
true UUID for the item x Number
false 0
y Number
false 0
width Number
false 1
Width (in col units) maxWidth [Number, Boolean]
false false
Max Width (in col units). When not a number it is ignored minWidth [Number, Boolean]
false 1
Min Width (in col units). When not a number it is ignored height Number
false 1
Height (in row units) maxHeight [Number, Boolean]
false false
Max Height (in row units). When not a number it is ignored minHeight [Number, Boolean]
false 1
Min Height (in row units). When not a number it is ignored draggable Boolean
false true
If the item can be dragged resizable Boolean
false true
If the item can be resized resizeEdges String
false "bottom right"
The edges it can be resized (experimental for all options apart from bottom right) resizeHandleSize Number
false 8
The area where resize can be selected on the item draggableZIndex Number
false 1
The zIndex applied to the draggable area to make sure it is above the items in the slot resizableZIndex Number
false 1
The zIndex applied to each resizeable area to make sure it is above the items in the main slot moveHold Number
false 0
The amount of time in ms required to hold the item before it can be moved resizeHold Number
false 0
The amount of time in ms required to hold the item before it can be resized dragAllowFrom String
false null
Custom Selector which the drag/move event can start from dragIgnoreFrom String
false null
Custom Selector to prevent actions from starting if the pointer went down on an element matching the given selector or HTMLElement. locked Boolean
false false
A Locked item will remain in position and will not move up when there is space above. It is also not possible to move or resize a locked item
Events Name Description moveStart Fires initially when an item is being moved (dragged) by human interaction moving Fires while an item is being moved (dragged) moveEnd Fires when the move is complete resizeStart Fires initially when an item size is changing (via human interaction) resizing Fires while the item is being resized resizeEnd Fires once resizing is complete hoverStart Fires when mouse begins to hover over DashItem hoverEnd Fires when mouse moves our of DashItem
Resizing Slots Names resizeTop resizeBottom resizeBottomRight resizeBottomLeft resizeTopLeft resizeTopRight
Last Updated: 8/20/2020, 12:57:29 AM